在 Flutter 应用中使用集成平台视图托管你的原生 iOS 视图

集成平台视图 (后称为平台视图) 允许将原生视图嵌入到 Flutter 应用中,所以你可以通过 Dart 将变换、裁剪和不透明度等效果应用到原生视图。

例如,这使你可以通过使用平台视图直接在 Flutter 应用内部使用 Android 和 iOS SDK 中的 Google Maps。

iOS 只支持混合集成模式,这意味着原生的 UIView 会被加入视图层级中。

要在 iOS 中创建平台视图,需要如下步骤:

在 Dart 端

#

在 Dart 端,创建一个 Widget 并添加如下的实现,具体如下:

在 Dart 文件中,例如 native_view_example.dart,请执行下列操作:

  1. 添加如下导入代码:

    dart
    import 'package:flutter/foundation.dart';
    import 'package:flutter/services.dart';
  2. 实现 build() 方法:

    dart
    Widget build(BuildContext context) {
      // This is used in the platform side to register the view.
      const String viewType = '<platform-view-type>';
      // Pass parameters to the platform side.
      final Map<String, dynamic> creationParams = <String, dynamic>{};
    
      return UiKitView(
        viewType: viewType,
        layoutDirection: TextDirection.ltr,
        creationParams: creationParams,
        creationParamsCodec: const StandardMessageCodec(),
      );
    }

更多信息,请查看 API 文档:UIKitView

在平台端

#

在平台端,你可以使用 Swift 或是 Objective-C:

实现工厂和平台视图。 FLNativeViewFactory 创建一个关联了 UIView 的平台视图。举个例子,FLNativeView.swift

swift
import Flutter
import UIKit

class FLNativeViewFactory: NSObject, FlutterPlatformViewFactory {
    private var messenger: FlutterBinaryMessenger

    init(messenger: FlutterBinaryMessenger) {
        self.messenger = messenger
        super.init()
    }

    func create(
        withFrame frame: CGRect,
        viewIdentifier viewId: Int64,
        arguments args: Any?
    ) -> FlutterPlatformView {
        return FLNativeView(
            frame: frame,
            viewIdentifier: viewId,
            arguments: args,
            binaryMessenger: messenger)
    }

    /// Implementing this method is only necessary when the `arguments` in `createWithFrame` is not `nil`.
    public func createArgsCodec() -> FlutterMessageCodec & NSObjectProtocol {
          return FlutterStandardMessageCodec.sharedInstance()
    }
}

class FLNativeView: NSObject, FlutterPlatformView {
    private var _view: UIView

    init(
        frame: CGRect,
        viewIdentifier viewId: Int64,
        arguments args: Any?,
        binaryMessenger messenger: FlutterBinaryMessenger?
    ) {
        _view = UIView()
        super.init()
        // iOS views can be created here
        createNativeView(view: _view)
    }

    func view() -> UIView {
        return _view
    }

    func createNativeView(view _view: UIView){
        _view.backgroundColor = UIColor.blue
        let nativeLabel = UILabel()
        nativeLabel.text = "Native text from iOS"
        nativeLabel.textColor = UIColor.white
        nativeLabel.textAlignment = .center
        nativeLabel.frame = CGRect(x: 0, y: 0, width: 180, height: 48.0)
        _view.addSubview(nativeLabel)
    }
}

最后,注册这个平台视图。这一步可以在应用中,也可以在插件中。

要在应用中进行注册,修改应用中的 AppDelegate.swift:

swift
import Flutter
import UIKit

@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
    override func application(
        _ application: UIApplication,
        didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]?
    ) -> Bool {
        GeneratedPluginRegistrant.register(with: self)

        guard let pluginRegistrar = self.registrar(forPlugin: "plugin-name") else { return false }

        let factory = FLNativeViewFactory(messenger: pluginRegistrar.messenger())
        pluginRegistrar.register(
            factory,
            withId: "<platform-view-type>")
        return super.application(application, didFinishLaunchingWithOptions: launchOptions)
    }
}

要在插件中进行注册,修改插件的主类 (例如 FLPlugin.swift):

swift
import Flutter
import UIKit

class FLPlugin: NSObject, FlutterPlugin {
    public static func register(with registrar: FlutterPluginRegistrar) {
        let factory = FLNativeViewFactory(messenger: registrar.messenger())
        registrar.register(factory, withId: "<platform-view-type>")
    }
}

使用 Objective-C 时,你需要在工厂类和平台视图的文件头部添加以下内容。用 FLNativeView.h 举例:

objc
#import <Flutter/Flutter.h>

@interface FLNativeViewFactory : NSObject <FlutterPlatformViewFactory>
- (instancetype)initWithMessenger:(NSObject<FlutterBinaryMessenger>*)messenger;
@end

@interface FLNativeView : NSObject <FlutterPlatformView>

- (instancetype)initWithFrame:(CGRect)frame
               viewIdentifier:(int64_t)viewId
                    arguments:(id _Nullable)args
              binaryMessenger:(NSObject<FlutterBinaryMessenger>*)messenger;

- (UIView*)view;
@end

实现工厂类和平台视图。 FLNativeViewFactory 创建一个关联了 UIView 的平台视图。用 FLNativeView.m 举例:

objc
#import "FLNativeView.h"

@implementation FLNativeViewFactory {
  NSObject<FlutterBinaryMessenger>* _messenger;
}

- (instancetype)initWithMessenger:(NSObject<FlutterBinaryMessenger>*)messenger {
  self = [super init];
  if (self) {
    _messenger = messenger;
  }
  return self;
}

- (NSObject<FlutterPlatformView>*)createWithFrame:(CGRect)frame
                                   viewIdentifier:(int64_t)viewId
                                        arguments:(id _Nullable)args {
  return [[FLNativeView alloc] initWithFrame:frame
                              viewIdentifier:viewId
                                   arguments:args
                             binaryMessenger:_messenger];
}

/// Implementing this method is only necessary when the `arguments` in `createWithFrame` is not `nil`.
- (NSObject<FlutterMessageCodec>*)createArgsCodec {
    return [FlutterStandardMessageCodec sharedInstance];
}

@end

@implementation FLNativeView {
   UIView *_view;
}

- (instancetype)initWithFrame:(CGRect)frame
               viewIdentifier:(int64_t)viewId
                    arguments:(id _Nullable)args
              binaryMessenger:(NSObject<FlutterBinaryMessenger>*)messenger {
  if (self = [super init]) {
    _view = [[UIView alloc] init];
  }
  return self;
}

- (UIView*)view {
  return _view;
}

@end

最后,注册这个平台视图。这一步可以在应用中,也可以在插件中。

要在应用中进行注册,修改应用中的 AppDelegate.m

objc
#import "AppDelegate.h"
#import "FLNativeView.h"
#import "GeneratedPluginRegistrant.h"

@implementation AppDelegate

- (BOOL)application:(UIApplication *)application
    didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
  [GeneratedPluginRegistrant registerWithRegistry:self];

   NSObject<FlutterPluginRegistrar>* registrar =
      [self registrarForPlugin:@"plugin-name"];

  FLNativeViewFactory* factory =
      [[FLNativeViewFactory alloc] initWithMessenger:registrar.messenger];

  [[self registrarForPlugin:@"<plugin-name>"] registerViewFactory:factory
                                                          withId:@"<platform-view-type>"];
  return [super application:application didFinishLaunchingWithOptions:launchOptions];
}

@end

要在插件中进行注册,修改插件主文件 (例如 FLPlugin.m):

objc
#import <Flutter/Flutter.h>
#import "FLNativeView.h"

@interface FLPlugin : NSObject<FlutterPlugin>
@end

@implementation FLPlugin

+ (void)registerWithRegistrar:(NSObject<FlutterPluginRegistrar>*)registrar {
  FLNativeViewFactory* factory =
      [[FLNativeViewFactory alloc] initWithMessenger:registrar.messenger];
  [registrar registerViewFactory:factory withId:@"<platform-view-type>"];
}

@end

更多信息,请查看 API 文档:

整合起来

#

在 Dart 中实现 build() 方法时,你可以使用 defaultTargetPlatform 来检测当前的平台,并且决定如何使用这个 widget:

dart
Widget build(BuildContext context) {
  // This is used in the platform side to register the view.
  const String viewType = '<platform-view-type>';
  // Pass parameters to the platform side.
  final Map<String, dynamic> creationParams = <String, dynamic>{};

  switch (defaultTargetPlatform) {
    case TargetPlatform.android:
    // return widget on Android.
    case TargetPlatform.iOS:
    // return widget on iOS.
    case TargetPlatform.macOS:
    // return widget on macOS.
    default:
      throw UnsupportedError('Unsupported platform view');
  }
}

Performance

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Platform views in Flutter come with performance trade-offs.

For complex cases, there are some techniques that can be used to mitigate performance issues.

For example, you could use a placeholder texture while an animation is happening in Dart. In other words, if an animation is slow while a platform view is rendered, then consider taking a screenshot of the native view and rendering it as a texture.

Composition limitations

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There are some limitations when composing iOS Platform Views.