构建和发布为 Linux 应用到 Snap Store
- Prerequisites
- Set up the build environment
- Overview of snapcraft
- Flutter snapcraft.yaml example
- Desktop file and icon
- Build the snap
- Test the snap
- Publish
- Additional resources
During a typical development cycle,
you test an app using flutter run
at the command line,
or by using the Run and Debug
options in your IDE. By default,
Flutter builds a debug version of your app.
When you're ready to prepare a release version of your app, for example to publish to the Snap Store, this page can help.
Prerequisites
#To build and publish to the Snap Store, you need the following components:
- Ubuntu OS, 18.04 LTS (or higher)
- Snapcraft command line tool
- LXD container manager
Set up the build environment
#Use the following instructions to set up your build environment.
Install snapcraft
#At the command line, run the following:
sudo snap install snapcraft --classic
Install LXD
#To install LXD, use the following command:
sudo snap install lxd
LXD is required during the snap build process. Once installed, LXD needs to be configured for use. The default answers are suitable for most use cases.
sudo lxd init
Would you like to use LXD clustering? (yes/no) [default=no]:
Do you want to configure a new storage pool? (yes/no) [default=yes]:
Name of the new storage pool [default=default]:
Name of the storage backend to use (btrfs, dir, lvm, zfs, ceph) [default=zfs]:
Create a new ZFS pool? (yes/no) [default=yes]:
Would you like to use an existing empty disk or partition? (yes/no) [default=no]:
Size in GB of the new loop device (1GB minimum) [default=5GB]:
Would you like to connect to a MAAS server? (yes/no) [default=no]:
Would you like to create a new local network bridge? (yes/no) [default=yes]:
What should the new bridge be called? [default=lxdbr0]:
What IPv4 address should be used? (CIDR subnet notation, "auto" or "none") [default=auto]:
What IPv6 address should be used? (CIDR subnet notation, "auto" or "none") [default=auto]:
Would you like LXD to be available over the network? (yes/no) [default=no]:
Would you like stale cached images to be updated automatically? (yes/no) [default=yes]
Would you like a YAML "lxd init" preseed to be printed? (yes/no) [default=no]:
On the first run, LXD might not be able to connect to its socket:
An error occurred when trying to communicate with the 'LXD'
provider: cannot connect to the LXD socket
('/var/snap/lxd/common/lxd/unix.socket').
This means you need to add your username to the LXD (lxd) group, so log out of your session and then log back in:
sudo usermod -a -G lxd <your username>
Overview of snapcraft
#The snapcraft
tool builds snaps based on the instructions
listed in a snapcraft.yaml
file.
To get a basic understanding of snapcraft and its
core concepts, take a look at the Snap documentation
and the Introduction to snapcraft.
Additional links and information are listed at the
bottom of this page.
Flutter snapcraft.yaml example
#Place the YAML file in your Flutter
project under <project root>/snap/snapcraft.yaml
.
(And remember that YAML files are sensitive to white space!)
For example:
name: super-cool-app
version: 0.1.0
summary: Super Cool App
description: Super Cool App that does everything!
confinement: strict
base: core22
grade: stable
slots:
dbus-super-cool-app: # adjust accordingly to your app name
interface: dbus
bus: session
name: org.bar.super_cool_app # adjust accordingly to your app name and
apps:
super-cool-app:
command: super_cool_app
extensions: [gnome] # gnome includes the libraries required by flutter
plugs:
- network
slots:
- dbus-super-cool-app
parts:
super-cool-app:
source: .
plugin: flutter
flutter-target: lib/main.dart # The main entry-point file of the application
The following sections explain the various pieces of the YAML file.
Metadata
#This section of the snapcraft.yaml
file defines and
describes the application. The snap version is
derived (adopted) from the build section.
name: super-cool-app
version: 0.1.0
summary: Super Cool App
description: Super Cool App that does everything!
Grade, confinement, and base
#This section defines how the snap is built.
confinement: strict
base: core18
grade: stable
- Grade
- Specifies the quality of the snap; this is relevant for the publication step later.
- Confinement
- Specifies what level of system resource access the snap
will have once installed on the end-user system.
Strict confinement limits the application access to
specific resources (defined by plugs in the
app
section). - Base
- Snaps are designed to be self-contained applications,
and therefore, they require their own private core root
filesystem known as
base
. Thebase
keyword specifies the version used to provide the minimal set of common libraries, and mounted as the root filesystem for the application at runtime.
Apps
#This section defines the application(s) that exist inside the snap. There can be one or more applications per snap. This example has a single application—super_cool_app.
apps:
super-cool-app:
command: super_cool_app
extensions: [gnome]
- Command
-
Points to the binary, relative to the snap's root, and runs when the snap is invoked.
- Extensions
-
A list of one or more extensions. Snapcraft extensions are reusable components that can expose sets of libraries and tools to a snap at build and runtime, without the developer needing to have specific knowledge of included frameworks. The
gnome
extension exposes the GTK 3 libraries to the Flutter snap. This ensures a smaller footprint and better integration with the system. - Plugs
-
A list of one or more plugs for system interfaces. These are required to provide necessary functionality when snaps are strictly confined. This Flutter snap needs access to the network.
- DBus interface
-
The DBus interface provides a way for snaps to communicate over DBus. The snap providing the DBus service declares a slot with the well-known DBus name and which bus it uses. Snaps wanting to communicate with the providing snap's service declare a plug for the providing snap. Note that a snap declaration is needed for your snap to be delivered via the snap store and claim this well-known DBus name (simply upload the snap to the store and request a manual review and a reviewer will take a look).
When a providing snap is installed, snapd will generate security policy that will allow it to listen on the well-known DBus name on the specified bus. If the system bus is specified, snapd will also generate DBus bus policy that allows 'root' to own the name and any user to communicate with the service. Non-snap processes are allowed to communicate with the providing snap following traditional permissions checks. Other (consuming) snaps might only communicate with the providing snap by connecting the snaps' interface.
dbus-super-cool-app: # adjust accordingly to your app name
interface: dbus
bus: session
name: dev.site.super_cool_app
Parts
#This section defines the sources required to assemble the snap.
Parts can be downloaded and built automatically using plugins. Similar to extensions, snapcraft can use various plugins (such as Python, C, Java, and Ruby) to assist in the building process. Snapcraft also has some special plugins.
- nil plugin
- Performs no action and the actual build process is handled using a manual override.
- flutter plugin
- Provides the necessary Flutter SDK tools so you can use it without having to manually download and set up the build tools.
parts:
super-cool-app:
source: .
plugin: flutter
flutter-target: lib/main.dart # The main entry-point file of the application
Desktop file and icon
#Desktop entry files are used to add an application to the desktop menu. These files specify the name and icon of your application, the categories it belongs to, related search keywords and more. These files have the extension .desktop and follow the XDG Desktop Entry Specification version 1.1.
Flutter super-cool-app.desktop example
#Place the .desktop file in your Flutter project
under <project root>/snap/gui/super-cool-app.desktop
.
Notice: icon and .desktop file name must be the same as your app name in yaml file!
For example:
[Desktop Entry]
Name=Super Cool App
Comment=Super Cool App that does everything
Exec=super-cool-app
Icon=${SNAP}/meta/gui/super-cool-app.png # Replace name with your app name.
Terminal=false
Type=Application
Categories=Education; # Adjust accordingly your snap category.
Place your icon with .png extension in your Flutter
project under <project root>/snap/gui/super-cool-app.png
.
Build the snap
#Once the snapcraft.yaml
file is complete,
run snapcraft
as follows from the root directory
of the project.
To use the Multipass VM backend:
snapcraft
To use the LXD container backend:
snapcraft --use-lxd
Test the snap
#Once the snap is built, you'll have a <name>.snap
file
in your root project directory.
$ sudo snap install ./super-cool-app_0.1.0_amd64.snap --dangerous
Publish
#You can now publish the snap. The process consists of the following:
- Create a developer account at snapcraft.io, if you haven't already done so.
- Register the app's name. Registration can be done
either using the Snap Store Web UI portal, or from the
command line, as follows:
snapcraft login snapcraft register
- Release the app. After reading the next section
to learn about selecting a Snap Store channel,
push the snap to the store:
snapcraft upload --release=<channel> <file>.snap
Snap Store channels
#The Snap Store uses channels to differentiate among different versions of snaps.
The snapcraft upload
command uploads the snap file to
the store. However, before you run this command,
you need to learn about the different release channels.
Each channel consists of three components:
- Track
- All snaps must have a default track called latest. This is the implied track unless specified otherwise.
- Risk
- Defines the readiness of the application.
The risk levels used in the snap store are:
stable
,candidate
,beta
, andedge
. - Branch
- Allows creation of short-lived snap sequences to test bug-fixes.
Snap Store automatic review
#The Snap Store runs several automated checks against your snap. There might also be a manual review, depending on how the snap was built, and if there are any specific security concerns. If the checks pass without errors, the snap becomes available in the store.
Additional resources
#You can learn more from the following links on the snapcraft.io site:
- Channels
- Environment variables
- Interface management
- Parts environment variables
- Releasing to the Snap Store
- Snapcraft extensions
- Supported plugins
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